Multinational Edtech company utilizes DreamzTech to build an interactive Content driven Learning Management Solution with Gamification

25M +

New Student registered on platform

5.5M +

Paid Users as of 2021 from 2.8 million on 2019

1701 +

Cities Worldwide


Increased Valuation in last 1.5 years

About the Client


World Most Valued EduTech Company






An Indian multinational educational technology company. It’s considered as the World largest Educational Tech Farm. It’s current valuation is over 16 Billion.

Project Overview — Interactive curriculum based Learning Management System with gamification for UK to K-12

The client, one of the fastest growing multinational education technology company in the world and the first edu-tech company from India to reach the billion dollar club, wanted to develop an interactive educational tutoring app which can encourage students to learn their curriculum.

The platform provides movie-like videos that help students to visualize and understand each concept. Each module of the tutorial app has gamification concept that encourages students to learn in a fun way, a form of teaching in which children are attracted towards their studies. And once the concept is clearly understood, there is no fear of exams but a love for learning.

The tutorial app, besides providing curriculum based teaching, can also gauge the strengths and weaknesses of a particular student. It has skill, weakness and activity mapping to help diagnose the weak areas of a student and at the same time suggest his or her areas of improvement. The application is relevant across curriculums and it drives engagement through gamification. Every student will have their unique learning journey as per their needs and pace.

Classes are structured to help students not just learn concepts but also practice and revise them along with Tests & Quizzes.

Bridging the gap in traditional educational methodology, digitally.

What started as just a small offline coaching centre, became the largest online edutech platform in just 5 years, attracting billions in investment from across the world. Since digital instruction is not bound by time and place, it is more flexible, more individualized and more mobile than traditional forms of learning. With digital instruction, students learn at an early age to accept greater personal responsibility while also improving communication and teamwork.

Business problems and Challenges

  • They were struggling to find a technology partner who has similar past experience of working with LMS or has built a similar product

  • They needed to work with a vendor who could actually pick up the work from their current stage of development, understand their business line and then implement newer technologies.

  • They were looking for a technology partner who has past experience of handling huge data and analytics.

  • They needed to derive reports based on a student’s performance and progress. Hence they were looking for tech partners with strong logic along predictive analytics.

  • Since they were on a series of funding stage, they needed quality work, maintaining an international standard of development.

  • They were struggling to find vendors who could merge curriculum based courses in the form of games.

  • They needed to implement observation and visual based learning and hence a deep understanding of gamification within learning was required.

  • They needed technology partner and people from core product backgrounds.

  • A safe and reliable technology which can run in all platform and all resolution while maintaining the highest quality.

Business Benefits and ROI gained

  • They were able to launch an interactive, rich content driven Learning Management Solution with Gamification.
  • The student assessment solution can now help them design their courses better.
  • Student’s performance report based on their learning progress allows to prepare and offer customized courses for such students.
  • User friendly content rich learning app attracts more students and subscribers to courses.
  • Improvement in course material quality.
  • We help them build a robust solution that eventually contributes in their K3 model which they launched with Walt Disney and eventually became world largest EduTech company in 2021

25M +

New Student registered on platform


Paid Users as of 2021 from 2.8 million on 2019

1701 +

Cities Worldwide


Increase in Valuation Over last 1.5 years

What solution did DreamzTech provide ?

Extended Team

A dedicated team from product development background who can understand the user experience and ease of learning app through digital platform. A team who can quickly adopt the customer expectation and deliver the product.

Student Assessment & Scholarship Module

Developed quiz based student assessment system for LKG, UKG, Grade 1 to 12 that generate assessment summary with the help of mathematical algorithm and decide the scholarship percentage for a student.

Student’s Skills & Behavior tracking

The Course content and learning games was designed in such a way that it monitor every interactive action of students and then create analytical result that helps teachers and parents to understand where a student is lacking or what kind of improvements are required to avoid repetitive.

High Quality Courses & Practice Module

Interactive, high quality graphical storyboard and digital course content building for multiple subjects.

Interactive Learning and Gamification Module

Developed HTML5 based learning games with Gdevelop & Phaser (open source HTML5 game development platform).

Knowledge Base and Innovation

Students attending online classes and learning through any tutorial app differs in their pace, ability and adaptation power. So it’s very crucial to understand the business line of the client and innovate as we progress because of the changing needs of students as they continue to learn. DreamzTech came in not only as a technology partner but also brings in ideas, knowledge and innovation to scale the business concept to the next level.

Key Features of the Byju’s App

Overview of Services Provided


Business Analysts and Solution Architects from DreamzTech communicated with the client and created a backlog of tasks. All tasks are evaluated and prioritized after consultation and taking approval from the client.


Based on requirements, design team prepared based wireframes and presented prototypes for approval and confirmation and revised based on feedback from client.


A dedicated team for developing the application for Android and iOS was formed, consisting of Project Manager (PM), Tech Leads, Developers, Quality Analysts (QAs) was formed. Tasks were divided between teams with specific delivery deadlines


Stripe gateway integrated for Payment, Google Map API integrated to locate service providers.


Based on test cases prepared and approved, quality analysis, A|B Test, Usability testing etc were conducted and issues were identified and fixed.


After completed QA, portal was published on live web server.


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